EEman Faulkner

MEDL Mobile · 2016–2019

Bringing playful ideas from first sketch to launch.

At MEDL, I designed mobile apps, interactive stories, brand identities, and responsive websites. My work stretched from early concepts and illustration to polished interfaces ready for development.

Beat the Blerch key art with illustrated runners and characters
RoleUI/UX Designer
ScopeMobile · Web · Brand
Products12 apps launched
Recognition11 OC ADDY Awards

The opportunity

Every client needed
something different.

MEDL worked with clients across entertainment, fitness, immersive media, and consumer products. Each project needed a distinct personality, but it also had to function as a real product people could understand and enjoy.

I moved between concept development, interaction design, branding, illustration, prototyping, and production support. These projects show how I adapted that range to very different audiences and business goals.

01 · Flagship mobile experience

Beat the Blerch

A running game that brought a beloved comic universe to life through playful controls, character-driven feedback, and a visual style that felt true to the original work.

Beat the Blerch gameplay displayed inside a landscape iPhone
Gameplay experience

I designed the environments, characters, collectibles, progress feedback, and controls to feel like parts of the same playful world.

01

Preserve the voice

Hand-drawn forms, expressive typography, and irreverent feedback kept the product connected to the source material.

02

Make feedback memorable

Milestones, notifications, and failure states became character moments—not generic system messages.

03

Design for production

Reusable visual rules helped a large set of characters, states, and promotional assets feel like one product.

Beat the Blerch illustrated mobile notification experience
Character-led notifications
Beat the Blerch social sharing experience
Milestone sharing
Beat the Blerch game-over screen with social sharing and try-again actions
Branded failure and recovery

02 · Integrated web system

Premier Global / NASM

A responsive marketing experience that helped prospective trainers understand the program, compare course options, and take the next step.

Premier Global personal trainer campaign landing page
Alternate Premier Global trainer campaign landing page
Campaign variation
Premier Global three-tier course pricing comparison
Course comparison architecture

How it worked

Carry the campaign promise through the decision.

I kept the visual direction flexible across landing pages, pricing, and lead forms while making course options and calls to action easy to scan.

Premier Global campaign form experience
Premier Global page specification and component system

03 · Scalable illustration

Gotchuu

A colorful identity and growing library of food illustrations designed to feel recognizable wherever the brand appeared.

Gotchuu logo with illustrated watermelon, tomato, and blueberries
Grid of twelve colorful Gotchuu food illustrations
Consistency through variation.Shared proportions, lighting, line treatment, and color intensity gave each ingredient individuality without losing the family resemblance.

Supporting range

Willamina Worryworm

An interactive children's story combining editorial illustration, expressive character design, and a tablet-first reading experience.

Willamina Worryworm interactive book cover on an iPad
Willamina Worryworm illustrated arcade scene on an iPad
Willamina Worryworm illustrated space scene on an iPad

What this work demonstrates

Different products call for different voices—but the details still need to work together.

This work taught me how to set a clear visual direction, turn it into repeatable rules, and stay close to implementation so the final product kept the personality we designed for it.

  • High-fidelity mobile and responsive web UI
  • Visual systems and brand expression
  • Illustration, animation, and interaction states
  • Concept-to-production collaboration
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